CQB - FIGHTING IN STRUCTURES - DVD
This is the "secret stuff" everyone wants to know but almost nobody teaches. And then, only to SWAT personnel. Marksmanship and CCW knowledge alone may keep you safe from a mugger on a street corner, but when you find yourself fighting inside your house, those rudimentary skills will be found exceedingly lacking.
In this DVD, Suarez shares lessons learned from 15 years of High Risk Warrant Service, Drug Raids, Covert Tactical Entries, Hostage Rescue, Hunting Barricaded Criminals, Clearing Industrial and Residential Buildings, and other police special operations both alone and with his SWAT team.
Originally filmed at Suarez HQ, in a class for the Suarez International instructional staff, CQB Fighting In Structures deals with the missing subject matter that will link all your skill sets and make you a dangerous man with a gun. The almost FIVE HOURS of material is specifically aimed at teaching the skills and tactics for the Single Operator, or the Small Team. The first disc discusses all of the tactics in a very down to earth, and easy to remember manner. No questions are left unanswered as Suarez details how to clear corners, doors, hallway intersections and other architectural features found in dwellings all over the world. The second and third discs deal with hands on examples of what is discussed in Disc One including the deployment, management and tactics of a small CQB team.
Destined to be both a classic work, as well as one of the most controversial DVDs we have ever released, CQB Fighting In Structures is now available.
Approximately Five Hours in Three Discs
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From The DVD -
THE CORNER - Staple of Tactical Movement -
You find corners everywhere in modern and ancient architecture. Knowing how to negotiate one is the fundamental skill. There are corners and there are architectural features that are made up of corners. A door is basically two corners with a tight opening. An intersection of two hallways is a double corner. You can find more examples.
First is recognition of the corner and identification of it being Right or left Sided Corner. We show you ways to deal with each one of those two possibilities. Then Identify the “Apex” of the corner. This is the corner's edge which you will use to pivot your movement on. Identify “Line Of Danger”. This is the imaginary line that is created by the opposite wall and where you must be careful the closer you get to it.
Once this is done, its easy to Determine A Path of Angular Search. Eyes, Muzzle, and Target are kept in alignment in some Situationally Appropriate Ready. Move naturally and not in some crab-walking mode. There are direct correlations between “taking the corner” and the Force On Force/Get-Off-The-X methods you already know.
Once you can do a corner smoothly and safely, all other architectural obstacles will have an answer.
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